Update 0.3.0


At long last, I have set up a custom server for the Curse of Dimensionality beta version, which means the game no longer requires running a separate program to generate levels, and that world generation can be done entirely in-game as long as you're online, which is much more convenient.

I'm still a little disappointed with the speed at which level generation works (and the fact that it sometimes depends on random factors related to the mysterious ways the Internet works), and I intend to optimize it even further, but at the end of the day, the current architecture still seems to be the most practical way to generate all the necessary AI responses without sacrificing their quality.

(Side note: This change also means I have removed the setting to use your own OpenAI API key for level generation.)

Apart from that, there are currently no major gameplay changes compared with the previous versions.

My next goal, as per the last update, is to overhaul world generation to make the worlds much more diverse depending on the user's suggestion. I also have a backlog of comments from playtesters to implement :)

Files

tcod_windows_0_3_0.zip 92 MB
13 days ago

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