World generation issues
The Curse of Dimensionality » Devlog
A little heads-up: Because of some additional limits added by Mistral services the game uses during world generation, very recently some worlds ended up generated without details or didn't generate at all.
The problem should now be (mostly) resolved, but the quality of maps and generation speed might suffer a little bit as a result of using a slightly weaker AI model. I'll do my best to update the server-side code to better prepare for unexpected situations like these.
If world generation still breaks for what should be acceptable input, it's possible the problem will resolve itself after a while (e.g. if you try to recreate the world again after a couple of minutes).
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The Curse of Dimensionality
A top-down action roguelike where you decide the setting
| Status | In development |
| Author | thingsbyfilip |
| Genre | Action |
| Tags | 2D, Action RPG, AI Generated, Godot, Pixel Art, Roguelite |
More posts
- Update 0.4.4 - a playable web version68 days ago
- Update 0.3.0Apr 05, 2025
- Update 0.2.1Feb 24, 2025
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